Search results for "Affective valence"

showing 3 items of 3 documents

Media-induced recovery: The effects of positive versus negative media stimuli on recovery experience, cognitive performance, and energetic arousal.

2017

Recent research has demonstrated that the use of hedonically positive interactive media content contributes to the satisfaction of recovery needs and is associated with recovery outcomes such as higher levels of cognitive performance and increased energetic arousal. The recovery effects of noninteractive media stimuli as well as of media content with negative affective valence, however, are less clear. The present investigation addressed this limitation of prior research on

Cultural Studiesbusiness.industryCommunication05 social sciences050801 communication & media studies050109 social psychologyCognitionCoping behaviorAffective valence0508 media and communications0501 psychology and cognitive sciencesEffects of sleep deprivation on cognitive performancebusinessPsychologySocial psychologyMedia contentEnergetic arousalApplied PsychologyInteractive mediaCognitive psychologyMass mediaPsychology of Popular Media Culture
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Immersion and emotion: their impact on the sense of presence.

2005

The present study is designed to test the role of immersion and media content in the sense of presence. Specifically, we are interested in the affective valence of the virtual environments. This paper describes an experiment that compares three immersive systems (a PC monitor, a rear projected video wall, and a head-mounted display) and two virtual environments, one involving emotional content and the other not. The purpose of the experiment was to test the interactive role of these two media characteristics (form and content). Scores on two self-report presence measurements were compared among six groups of 10 people each. The results suggest that both immersion and affective content have …

AdultMaleEngineeringAdolescentSense of presenceVirtual realityAffect (psychology)computer.software_genreJudgmentUser-Computer InterfaceHuman–computer interactionSurveys and QuestionnairesImmersion (virtual reality)HumansMass MediaMedia contentApplied PsychologyMass mediaMultimediabusiness.industryCommunicationGeneral MedicineMiddle AgedAffective valenceHuman-Computer InteractionAffectFemalebusinessVideo wallcomputerCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Attentional capture by emotional scenes across episodes in bipolar disorder: Evidence from a free-viewing task

2015

We examined whether the initial orienting, subsequent engagement, and overall allocation of attention are determined exogenously (i.e. by the affective valence of the stimulus) or endogenously (i.e. by the participant's mood) in the manic, depressive and euthymic episodes of bipolar disorder (BD). Participants were asked to compare the affective valence of two pictures (happy/threatening/neutral [emotional] vs. neutral [control]) while their eye movements were recorded in a free-viewing task. Results revealed that the initial orienting was exogenously captured by emotional images relative to control images. Importantly, engagement and overall allocation were endogenously captured by threate…

AdultMaleBipolar DisorderEye MovementsBipolar disorderEmotionsHappinessFixation OcularAttentional orientingStimulus (physiology)OrientationmedicineHumansAttentionBipolar disorderDepressive DisorderAttentional engagementGeneral NeuroscienceInformation processingEye movementmedicine.diseaseAffective valenceCognitive biasDiagnostic and Statistical Manual of Mental DisordersAffectNeuropsychology and Physiological PsychologyMoodFemaleCognitive biasPsychologyPhotic StimulationPsychomotor PerformanceCognitive psychology
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